Thinking Style and Team Competition Game Performance and Enjoyment

Hao Wang, Hao Tsung Yang, Chuen-Tsai Sun

研究成果: Article同行評審

10 引文 斯高帕斯(Scopus)

摘要

Almost all current matchmaking systems for team competition games based on player skill ratings contain algorithms designed to create teams consisting of players at similar skill levels. However, these systems overlook the important factor of playing style. In this paper, we analyze how playing style affects enjoyment in team competition games, using a mix of Sternberg's thinking style theory and individual histories in the form of statistics from previous matches to categorize League of Legend (LoL) players. Data for approximately 64 000 matches involving 185 000 players were taken from the LoLBase website. Match enjoyment was considered low when games lasted for 26 min or less (the earliest possible surrender time). Results from statistical analyses indicate that players with certain playing styles were more likely to enhance both game enjoyment and team strength. We also used a neural network model to test the usefulness of playing style information in predicting match quality. It is our hope that these results will support the establishment of more efficient matchmaking systems.

原文English
文章編號7182769
頁(從 - 到)243-254
頁數12
期刊IEEE Transactions on Computational Intelligence and AI in Games
7
發行號3
DOIs
出版狀態Published - 1 九月 2015

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