This study explores the social process governing the nature, emergence, application, and consequences of labeling the 'white-eyed' or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of 'white-eyed' players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can be understood as players who rebel against game rules. Most of the common players are actually the second type, or implicit griefers. They play grief in an unidentifiable way with weak self-awareness, and put the griefer stigma on other age-groups to alleviate their anxiety in a cross-age co-playing era.
|出版狀態||Published - 1 十二月 2005|
|事件||2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 - Vancouver, BC, Canada|
持續時間: 16 六月 2005 → 20 六月 2005
|Conference||2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005|
|期間||16/06/05 → 20/06/05|