Optimal Gabor filter design for texture segmentation using stochastic optimization

Du Ming Tsai, Song Kuaw Wu, Mu-Chen Chen

研究成果: Article同行評審

52 引文 斯高帕斯(Scopus)


In this paper we consider the issue of designing a single Gabor filter for multiple texture segmentation using a systematic optimization algorithm. The proposed algorithm is a stochastic search technique based on the simulated annealing (SA) procedure. It embeds the pattern search into the SA procedure as the move generation mechanism to accelerate the search. The selection objective for a best Gabor filter is based on the Maxmin principle that maximizes the minimum energy ratio of any two distinct textures in question. The objective makes the energy responses between different texture classes well separated. Therefore, a simple thresholding scheme can be directly applied to partition an input image into differently textured regions. The experiments on a number of bipartite, tripartite and quadripartite textured images have shown promising results using the proposed method.

頁(從 - 到)299-316
期刊Image and Vision Computing
出版狀態Published - 1 一月 2001

指紋 深入研究「Optimal Gabor filter design for texture segmentation using stochastic optimization」主題。共同形成了獨特的指紋。