Gaming controlling via brain-computer interface using multiple physiological signals

Shi An Chen, Chih Hao Chen, Jheng Wei Lin, Li-Wei Ko, Chin Teng Lin

研究成果: Conference article同行評審

5 引文 斯高帕斯(Scopus)


using physiological signals to control braincomputer interface (BCI) becomes more popular. Among many kinds of physiological signals, Electrooculography (EOG) signal is more stable which can be used to control BCI systems based on eye movement detection and signal processing methods. Also, the use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability and strong reliability. In this paper, we described a signal processing method, which uses a wireless EEG-based BCI system designed to be worn near forehead that can detect both EEG and EOG signals, for detecting eye movements to have 9 direction controls (via EOG) and one action of execution (via EEG). This system included a wireless EEG signal acquisition device, a mechanism that can be worn stably, and an application program (APP) with signal processing algorithms. This algorithm and its classification procedure provided an effective method for identifying eye movements and attention. Finally, we designed a baseball game to test the BCI system. The results demonstrated that player can control the game well with high accuracy.

頁(從 - 到)3156-3159
期刊Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics
出版狀態Published - 1 一月 2014
事件2014 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2014 - San Diego, United States
持續時間: 5 十月 20148 十月 2014

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