Continuous self-collision detection for deformable surfaces interacting with solid models

Sai-Keung Wong*, Yu Chun Cheng

*Corresponding author for this work

研究成果: Article同行評審

5 引文 斯高帕斯(Scopus)

摘要

In this paper, we propose a new continuous self-collision detection (CSCD) method for a deformable surface that interacts with a simple solid model. The method is developed based on the radial-view-based culling method. Our method is suitable for the deformable surface that has large contact region with the solid model. The deformable surface may consist of small round-shaped holes. At the pre-processing stage, the holes of the deformable surface are filled with ghost triangles so as to make the mesh of the deformable surface watertight. An observer primitive (i.e. a point or a line segment) is computed so that it lies inside the solid model. At the runtime stage, the orientations of triangles with respect to the observer primitive are evaluated. The collision status of the deformable surface is then determined. We evaluated our method for several animations including virtual garments. Experimental results show that our method improves the process of CSCD. In this paper, we propose a new Q4 continuous self-collision detection (CSCD) method for a deformable surface that interacts with a simple solid model. The method is developed based on the radial-view-based culling method. Our method is suitable for the deformable surface that has large contact region with the solid model. The deformable surface may consist of small round-shaped holes. At the pre-processing stage, the holes of the deformable surface are filled with ghost triangles so as to make the mesh of the deformable surface watertight. An observer primitive (i.e. a point or a line segment) is computed so that it lies inside the solid model.

原文English
頁(從 - 到)143-153
頁數11
期刊Computer Graphics Forum
33
發行號6
DOIs
出版狀態Published - 1 九月 2014

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