Wakeboarding: An exertion game in virtual reality

Yu Jun Hong, Chen Yuan Hsieh, Keng Ta Yang, Liwei Chan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

Recently there is increasing attention giving to haptic-enhanced virtual reality. Blending visual immersion with haptic feedback suggests improved engagement [Rheiner 2014]. This project starts with the integration of exertion design and bodily haptic interaction, for the increased engagement can lead to increased exertion and enjoyment in exertion games.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2017 VR Village, SIGGRAPH 2017
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450350136
DOIs
StatePublished - 30 Jul 2017
EventACM SIGGRAPH 2017 VR Village - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2017 - Los Angeles, United States
Duration: 30 Jul 20173 Aug 2017

Publication series

NameACM SIGGRAPH 2017 VR Village, SIGGRAPH 2017

Conference

ConferenceACM SIGGRAPH 2017 VR Village - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2017
CountryUnited States
CityLos Angeles
Period30/07/173/08/17

Keywords

  • Exertion game
  • Virtual reality

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  • Cite this

    Hong, Y. J., Hsieh, C. Y., Yang, K. T., & Chan, L. (2017). Wakeboarding: An exertion game in virtual reality. In ACM SIGGRAPH 2017 VR Village, SIGGRAPH 2017 [a12] (ACM SIGGRAPH 2017 VR Village, SIGGRAPH 2017). Association for Computing Machinery, Inc. https://doi.org/10.1145/3089269.3089271