Visualizing Real-Time Strategy Games: The Example of StarCraft II

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

We present a visualization system for users to examine real-time strategy games, which have become very popular globally in recent years. Unlike previous systems that focus on showing statistics and build order, our system can depict the most important part - battles in the games. Specifically, we visualize detailed movements of armies belonging to respective nations on a map and enable users to examine battles from a global view to a local view. In the global view, battles are depicted by curved arrows revealing how the armies enter and escape from the battlefield. By observing the arrows and the height map, users can make sense of offensive and defensive strategies easily. In the local view, units of each type are rendered on the map, and their movements are represented by animation. We also render an attack line between a pair of units if one of them can attack the other to help users analyze the advantages and disadvantages of a particular formation. Accordingly, users can utilize our system to discover statistics, build order, and battles, and learn strategies from games played by professionals.

Original languageEnglish
Title of host publication2017 IEEE Conference on Visual Analytics Science and Technology, VAST 2017 - Proceedings
EditorsTobias Schreck, Brian Fisher, Shixia Liu
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages71-80
Number of pages10
ISBN (Electronic)9781538631638
DOIs
StatePublished - 21 Dec 2018
Event2017 IEEE Conference on Visual Analytics Science and Technology, VAST 2017 - Phoenix, United States
Duration: 1 Oct 20176 Oct 2017

Publication series

Name2017 IEEE Conference on Visual Analytics Science and Technology, VAST 2017 - Proceedings

Conference

Conference2017 IEEE Conference on Visual Analytics Science and Technology, VAST 2017
CountryUnited States
CityPhoenix
Period1/10/176/10/17

Keywords

  • Game visualization
  • Real-time strategy games
  • StarCraft
  • Trajectories

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