To cloud or not to cloud: Measuring the performance of mobile gaming

Chun-Ying Huang, Yu Ling Huang, Yu Hsuan Chi, Cheng Hsin Hsu, Kuan Ta Chen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

Mobile cloud gaming allows gamers to play games on resourceconstrained mobile devices, and a measurement study to quantity the client performance and energy consumption is crucial to attract and retain gamers. In this paper, we adopt an open source cloud gaming platform, GamingAnywhere, to conduct extensive experiments on real mobile devices. Our experiment results show several insights that are of interests to researchers, developers, and gamers. First, compared to native games, mobile cloud games save energy by up to 30%. Second, the hardware video coders achieve higher frame rates but suffer from a small unnecessary buffering delay, and thus is less ideal for fast-paced games. Third, the frame rate, bit rate, and resolution all affect the decoders' resource consumption, while frame rate imposes the highest impact. Last, cellular networks incur 30%-45% more energy consumption than WiFi networks, and the event processing of touch screens is also energyhungry. These findings shed some light on further enhancements of the emerging mobile cloud gaming platforms.

Original languageEnglish
Title of host publicationMobiGames 2015 - Proceedings of the 2nd Workshop on Mobile Gaming
PublisherAssociation for Computing Machinery, Inc
Pages19-24
Number of pages6
ISBN (Electronic)9781450334990
DOIs
StatePublished - 19 May 2015
Event2nd ACM Workshop on Mobile Gaming, MobiGames 2015 - Florence, Italy
Duration: 19 May 2015 → …

Publication series

NameMobiGames 2015 - Proceedings of the 2nd Workshop on Mobile Gaming

Conference

Conference2nd ACM Workshop on Mobile Gaming, MobiGames 2015
CountryItaly
CityFlorence
Period19/05/15 → …

Keywords

  • Live video streaming
  • Mobile cloud gaming
  • Performance evaluation
  • Realtime encoding
  • Remote rendering

Fingerprint Dive into the research topics of 'To cloud or not to cloud: Measuring the performance of mobile gaming'. Together they form a unique fingerprint.

  • Cite this

    Huang, C-Y., Huang, Y. L., Chi, Y. H., Hsu, C. H., & Chen, K. T. (2015). To cloud or not to cloud: Measuring the performance of mobile gaming. In MobiGames 2015 - Proceedings of the 2nd Workshop on Mobile Gaming (pp. 19-24). (MobiGames 2015 - Proceedings of the 2nd Workshop on Mobile Gaming). Association for Computing Machinery, Inc. https://doi.org/10.1145/2751496.2751497