The 'white-eyed' player culture: Grief play and construction of deviance in MMORPGs

Holin Lin*, Chuen-Tsai Sun

*Corresponding author for this work

Research output: Contribution to conferencePaper

33 Scopus citations

Abstract

This study explores the social process governing the nature, emergence, application, and consequences of labeling the 'white-eyed' or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of 'white-eyed' players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can be understood as players who rebel against game rules. Most of the common players are actually the second type, or implicit griefers. They play grief in an unidentifiable way with weak self-awareness, and put the griefer stigma on other age-groups to alleviate their anxiety in a cross-age co-playing era.

Original languageEnglish
StatePublished - 1 Dec 2005
Event2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 - Vancouver, BC, Canada
Duration: 16 Jun 200520 Jun 2005

Conference

Conference2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005
CountryCanada
CityVancouver, BC
Period16/06/0520/06/05

Keywords

  • Grief play
  • Griefer culture
  • MMORPGs
  • Othering
  • Stigmatization

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