The factors affecting players' problem-solving performances and knowledge acquisitions in a role-playing game environment

Jiub-De Lee*, Yu Ching Huang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Problem-solving as the core concept, the computer games have thus been proposed to couple the ever increasing interest in using such type of interactive technology in training as well as knowledge construction. The major focus of the present study intends to explore how players' learning styles and quest types might affect their emotional responses, and how the above three issues might in turn impact their knowledge acquisitions and problem-solving performances.

Original languageEnglish
Title of host publicationProceedings of the 19th International Conference on Computers in Education, ICCE 2011
Pages47-49
Number of pages3
StatePublished - 1 Dec 2011
Event19th International Conference on Computers in Education, ICCE 2011 - Chiang Mai, Thailand
Duration: 28 Nov 20112 Dec 2011

Publication series

NameProceedings of the 19th International Conference on Computers in Education, ICCE 2011

Conference

Conference19th International Conference on Computers in Education, ICCE 2011
CountryThailand
CityChiang Mai
Period28/11/112/12/11

Keywords

  • Emotion
  • Learning styles
  • Problem-solving
  • Quest types

Fingerprint Dive into the research topics of 'The factors affecting players' problem-solving performances and knowledge acquisitions in a role-playing game environment'. Together they form a unique fingerprint.

  • Cite this

    Lee, J-D., & Huang, Y. C. (2011). The factors affecting players' problem-solving performances and knowledge acquisitions in a role-playing game environment. In Proceedings of the 19th International Conference on Computers in Education, ICCE 2011 (pp. 47-49). (Proceedings of the 19th International Conference on Computers in Education, ICCE 2011).