The effects of digital games on undergraduate players' flow experiences and affect

Yu Tzu Chiang, Chao Yang Cheng, San-Ju Lin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

The purpose of this study is to investigate the effects of digital games on undergraduate players' flow experiences and affect. Our findings suggested that both violent and nonviolent digital games would evoke undergraduate players' flow experiences and positive affect. Digital games may not arouse participants' real life aggression regardless of playing violent or nonviolent digital games. Undergraduate participants' flow experiences and positive affect after playing nonviolent digital games were higher than playing violent digital games. The authors suggested that experimental designs and sex in the participants' composition would have impacts on our results. The limitation was discussed as well.

Original languageEnglish
Title of host publicationProceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
Pages157-159
Number of pages3
DOIs
StatePublished - 1 Dec 2008
Event2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008 - Banff, AB, Canada
Duration: 17 Nov 200819 Nov 2008

Publication series

NameProceedings - 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008

Conference

Conference2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008
CountryCanada
CityBanff, AB
Period17/11/0819/11/08

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