The effect of challenging game on students' motivation and flow experience in multi-touch game-based learning

Cheng Yu Hung*, Chih-Yuan Sun, Pao Ta Yu

*Corresponding author for this work

Research output: Contribution to conferencePaper

Abstract

Advancements in technology have led to the continuous innovation of learning methods for students. Specifically, the use of multi-touch interfaces applied to game-based learning has been shown to be effective in attracting students' interest and increasing their desire for participation. In this paper, we used a multi-touch game, an iPad app called Motion Math, to help students learn and put into practice the mathematical concepts of addition and subtraction. Based on findings from a pilot study, we categorized the game's 18 levels of difficulty into challenging (experimental group) and matching (control group) games. We aimed to investigate whether the challenging games were better able to improve the students' motivation and flow experience in the experimental group as compared to that of the control group. The findings showed that the students in the experimental group achieved greater improvements in terms of flow learning experience.

Original languageEnglish
Pages345-352
Number of pages8
StatePublished - 1 Jan 2013
Event21st International Conference on Computers in Education, ICCE 2013 - Bali, Indonesia
Duration: 18 Nov 201322 Nov 2013

Conference

Conference21st International Conference on Computers in Education, ICCE 2013
CountryIndonesia
CityBali
Period18/11/1322/11/13

Keywords

  • Digital game-based learning
  • Flow experience
  • Learner motivation
  • Multi-touch interface

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    Hung, C. Y., Sun, C-Y., & Yu, P. T. (2013). The effect of challenging game on students' motivation and flow experience in multi-touch game-based learning. 345-352. Paper presented at 21st International Conference on Computers in Education, ICCE 2013, Bali, Indonesia.