In the domain of multimedia applications, continuous display is an important issue. In this paper, we present a practical method to allocate disk storage for multimedia data so that continuous requirement can be met. This technique explores data-transfer parallelism on a multidisk system. Moreover, in order to ensure that continuous retrieval can be achieved in a multiuser environment, we propose the dynamic scheduling mechanism for real-time object retrieval. It can be seen that, a good scheduling can explore higher access concurrency in display of multimedia applications. Several approaches with different trade-off based upon this mechanism are proposed in this paper, which include delay initiation, read-ahead, migration, segmentation and integration.
|Number of pages||6|
|State||Published - 1 Dec 1994|
|Event||Proceedings of the 1994 International Conference on Parallel and Distributed Systems - Hsinchu, China|
Duration: 19 Dec 1994 → 21 Dec 1994
|Conference||Proceedings of the 1994 International Conference on Parallel and Distributed Systems|
|Period||19/12/94 → 21/12/94|