Sociability design guidelines for the online gaming community: Role play and reciprocity

Yu Chieh Pan*, Liang-Wen Kuo, Jiub-De Lee

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

This study connects two different perspectives, HCI and CMC, and attempts to develop sociability design guidelines for the online community. According to the literature, the results of previous studies related to sociability are either too general or are lacking in focus. Role play and reciprocity are important factors influencing the dynamics of the online community because they can keep the community to development positively and keep the community in the order. The research questions for this study originated from the theoretical framework which combines role play process ideas of impression management with role play models.

Original languageEnglish
Title of host publicationOnline Communities and Social Computing - Second International Conference, OCSC 2007. Held as Part of HCI International 2007, Proceedings
Pages426-434
Number of pages9
DOIs
StatePublished - 1 Dec 2007
Event2nd International Conference on Online Communities and Social Computing, OCSC 2007 - Beijing, China
Duration: 22 Jul 200727 Jul 2007

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume4564 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Online Communities and Social Computing, OCSC 2007
CountryChina
CityBeijing
Period22/07/0727/07/07

Keywords

  • Design guideline
  • Reciprocity
  • Role play
  • Sociability

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