Rendering in object interference detection on conventional graphics workstations

George Baciu*, Sai-Keung Wong

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

19 Scopus citations

Abstract

Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. In this article we show that despite the limitations imposed by the current graphics rendering hardware it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements.

Original languageEnglish
Pages51-58
Number of pages8
DOIs
StatePublished - 1 Dec 1997
EventProceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications - Seoul, South Korea
Duration: 13 Oct 199716 Oct 1997

Conference

ConferenceProceedings of the 1997 5th Pacific Conference on Computer Graphics and Applications
CitySeoul, South Korea
Period13/10/9716/10/97

Fingerprint Dive into the research topics of 'Rendering in object interference detection on conventional graphics workstations'. Together they form a unique fingerprint.

Cite this