OmniGlobeVR: A collaborative 360-degree communication system for VR

Zhengqing Li, Theophilus Teo, Liwei Chan, Gun Lee, Matt Adcock, Mark Billinghurst, Hideki Koike

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper, we present a novel collaboration tool, OmniGlobeVR, which is an asymmetric system that supports communication and collaboration between a VR user (occupant) and multiple non-VR users (designers) across the virtual and physical platform. OmniGlobeVR allows designer(s) to explore the VR space from any point of view using two view modes: a 360° first-person mode and a third-person mode. In addition, a shared gaze awareness cue is provided to further enhance communication between the occupant and the designer(s). Finally, the system has a face window feature that allows designer(s) to share their facial expressions and upper body view with the occupant for exchanging and expressing information using nonverbal cues. We conducted a user study to evaluate the OmniGlobeVR, comparing three conditions: (1) first-person mode with the face window, (2) first-person mode with a solid window, and (3) third-person mode with the face window. We found that the first-person mode with the face window required significantly less mental effort, and provided better spatial presence, usability, and understanding of the partner's focus. We discuss the design implications of these results and directions for future research.

Original languageEnglish
Title of host publicationDIS 2020 - Proceedings of the 2020 ACM Designing Interactive Systems Conference
PublisherAssociation for Computing Machinery, Inc
Pages615-625
Number of pages11
ISBN (Electronic)9781450369749
DOIs
StatePublished - 3 Jul 2020
Event2020 ACM Conference on Designing Interactive Systems, DIS 2020 - Eindhoven, Netherlands
Duration: 6 Jul 202010 Jul 2020

Publication series

NameDIS 2020 - Proceedings of the 2020 ACM Designing Interactive Systems Conference

Conference

Conference2020 ACM Conference on Designing Interactive Systems, DIS 2020
CountryNetherlands
CityEindhoven
Period6/07/2010/07/20

Keywords

  • 360-degree camera
  • Collaboration
  • Communication
  • Mixed reality
  • Spherical display
  • Virtual reality

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