OmniGlobeVR: A collaborative 360° communication system for VR

Zhengqing Li, Liwei Chan, Theophilus Teo, Hideki Koike

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this paper, we propose OmniGlobeVR, a novel collaboration tool based on an asymmetric cooperation system that supports communication and cooperation between a VR user (occupant) and multiple non-VR users (designers) across the virtual and physical platform. The OmniGlobeVR allows designer(s) to access the content of a VR space from any point of view using two view modes: 360° first-person mode and third-person mode. Furthermore, a proper interface of a shared gaze awareness cue is designed to enhance communication between the occupant and the designer(s). The system also has a face window feature that allows designer(s) to share their facial expressions and upper body gesture with the occupant in order to exchange and express information in a nonverbal context. Combined together, the OmniGlobeVR allows collaborators between the VR and non-VR platforms to cooperate while allowing designer(s) to easily access physical assets while working synchronously with the occupant in the VR space.

Original languageEnglish
Title of host publicationCHI EA 2020 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450368193
DOIs
StatePublished - 25 Apr 2020
Event2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020 - Honolulu, United States
Duration: 25 Apr 202030 Apr 2020

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020
CountryUnited States
CityHonolulu
Period25/04/2030/04/20

Keywords

  • 360-degree panorama
  • Collaboration
  • Mixed reality
  • Spherical display
  • Virtual reality

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