Near-regular texture analysis and manipulation

Yanxi Liu, Wen-Chieh Lin, James Hays

Research output: Contribution to conferencePaper

58 Scopus citations


A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multimodal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.

Original languageEnglish
Number of pages9
StatePublished - 1 Dec 2004
EventACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States
Duration: 8 Aug 200412 Aug 2004


ConferenceACM SIGGRAPH 2004, SIGGRAPH 2004
CountryUnited States
CityLos Angeles, CA


  • Deformation field
  • Near-regular texture
  • Texture analysis
  • Texture manipulation
  • Texture replacement
  • Texture synthesis

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    Liu, Y., Lin, W-C., & Hays, J. (2004). Near-regular texture analysis and manipulation. 368-376. Paper presented at ACM SIGGRAPH 2004, SIGGRAPH 2004, Los Angeles, CA, United States.