Deploying body-area inertial sensor networks on human bodies to capture motions has attracted a lot of interests recently, especially in cyber-physical video games and contextaware applications. While video games on the cyber world have been quite popular, enhancing them with more physical inputs, such as those from inertial sensors, is becoming a new trend. Following this trend, we develop a video game integrated with body-area inertial sensor networks deployed on players as inputs and with multiple game screens to broaden players' views and provide more realistic interaction experiences. Our design simulates a multi-screen game engine by controlling a set of game engines simultaneously. A prototype with a body-area inertial sensor network platform, a cyber-physical game controller, and a set of game engines is demonstrated. The demonstrated game also addresses the interaction between virtual objects and players.