Digital games are an expanding popular cultural phenomenon which is one way male adolescents foster, nourish, and practice their masculinity. This article uses narrative analysis and interviews to study masculinity in media culture of digital games. The study finds two major results. First, the game narratives and interactivity of characters cover the ‘number hegemony’ as basic game rules. They also rationalize the hegemonic masculinity and violence system of dominant game culture. Second, masculinities represented by digital games ignore and disregard male body, while they focus on the female body as sexualized objects. Further, the violence of game content corresponds with the appearance of hegemonic masculinity and should be articulated in the process of signification.
|Translated title of the contribution||Masculinity in Media Culture of Digital Game|
|Original language||Chinese (Traditional)|
|Number of pages||36|
|State||Published - Apr 2010|