Learning application with collaborative finger-touch game-based learning - A study of iPad app in mathematics course

Cheng Yu Hung*, Chih-Yuan Sun, Pao Ta Yu

*Corresponding author for this work

Research output: Contribution to conferencePaper

Abstract

Constant advancements in technology come innovation and changes in learning methods for students. Specifically, the combination of a multi-touch interface and the game-based learning method has been found to increase the fun experienced by students during the learning process, their motivation to learn, and their willingness to participate. In this paper, we used a finger-touch game, an iPad app called Math Frogger to help students learn and put into practice the mathematical concepts of addition, subtraction, multiplication, and division. Three game scenarios were proposed and investigate whether these scenarios were able to affects the flow experience, motivation, satisfaction, and learning performance of students and to observe whether the aforementioned four variables under the various scenarios would lead to different learning outcomes.

Original languageEnglish
Pages353-357
Number of pages5
StatePublished - 1 Jan 2013
Event21st International Conference on Computers in Education, ICCE 2013 - Bali, Indonesia
Duration: 18 Nov 201322 Nov 2013

Conference

Conference21st International Conference on Computers in Education, ICCE 2013
CountryIndonesia
CityBali
Period18/11/1322/11/13

Keywords

  • Collaborative learning
  • Game-based learning
  • Human-computer interaction

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