Improving multiple aesthetics produces better graph drawings

Weidong Huang*, Peter Eades, Seok Hee Hong, Chun-Cheng Lin

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

37 Scopus citations

Abstract

Many automatic graph drawing algorithms implement only one or two aesthetic criteria since most aesthetics conflict with each other. Empirical research has shown that although those algorithms are based on different aesthetics, drawings produced by them have comparable effectiveness.The comparable effectiveness raises a question about the necessity of choosing one algorithm against another for drawing graphs when human performance is a main concern. In this paper, we argue that effectiveness can be improved when algorithms are designed by making compromises between aesthetics, rather than trying to satisfy one or two of them to the fullest. We therefore introduce a new algorithm: BIGANGLE. This algorithm produces drawings with multiple aesthetics being improved at the same time, compared to a classical spring algorithm. A user study comparing these two algorithms indicates that BIGANGLE induces a significantly better task performance and a lower cognitive load, therefore resulting in better graph drawings in terms of human cognitive efficiency.Our study indicates that aesthetics should not be considered separately. Improving multiple aesthetics at the same time, even to small extents, will have a better chance to make resultant drawings more effective. Although this finding is based on a study of algorithms, it also applies in general graph visualization and evaluation.

Original languageEnglish
Pages (from-to)262-272
Number of pages11
JournalJournal of Visual Languages and Computing
Volume24
Issue number4
DOIs
StatePublished - 1 Aug 2013

Keywords

  • Aesthetic criteria
  • Angular resolution
  • Crossing angles
  • Effectiveness
  • Evaluation
  • Force-directed algorithms
  • Graph drawing

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