Ice melting simulation with water flow handling

Shing Yeu Lii, Sai-Keung Wong*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

14 Scopus citations

Abstract

In this paper, we propose a new approach based on a particle-based model for ice melting simulation. Each particle has an attribute called virtual water. The amount of the virtual water of an ice particle indicates the amount of water surrounding the ice particle. The transfer of the virtual water is performed between the exterior ice particles so as to simulate the thin layer of water flow on the surface. Our approach also handles the transition between the virtual water and the water particles. We compute the isosurface of a density field defined by the ice particles and the virtual water. A simple ray tracing method is adopted for rendering the objects. We report the experimental results of several ice melting simulations with water flow and water drops.

Original languageEnglish
Pages (from-to)531-538
Number of pages8
JournalVisual Computer
Volume30
Issue number5
DOIs
StatePublished - 1 Jan 2014

Keywords

  • Ice melting
  • Marching cubes
  • Metaballs

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