How does gamification improve user experience? An empirical investigation on the antecedences and consequences of user experience and its mediating role

Chia Lin Hsu*, Mu-Chen Chen

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

14 Scopus citations

Abstract

Given the growing commercial importance of the “user experience”, better application of gamification. Thus, this study aims at exploring the antecedents and consequences of user experience and its mediating role in an online gamification context. Specifically, this study uses structural equation modeling to test the causal relationships among perceived mobility, utilitarian and hedonic features, user experience, perceived benefits (self-benefit and social benefit), types of perceived value (information value, experiential value, social value, and transaction value), and brand equity (perceived quality, brand loyalty, brand associations, and brand trust) in an online gamification context. Results show that perceived mobility has a significant impact on utilitarian and hedonic features, while perceived mobility and utilitarian and hedonic features influence user experience, which in turn, affects perceived benefits, types of perceived value, and brand equity. Additionally, the mediating effect of user experience is also confirmed in this study. In summary, the findings of this study can help website managers improve their users' perception of benefits, value, and brand equity more effectively and act as a guide to research and development (R&D) of gamification to obtain competitive advantage in the online context.

Original languageEnglish
Pages (from-to)118-129
Number of pages12
JournalTechnological Forecasting and Social Change
Volume132
DOIs
StatePublished - 1 Jul 2018

Keywords

  • Brand equity
  • Hedonic feature
  • Perceived benefits
  • Perceived mobility
  • Perceived value
  • User experience
  • Utilitarian feature

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