GamingAnywhere: The first open source cloud gaming system

Chun-Ying Huang, Kuan Ta Chen, De Yu Chen, Hwai Jung Hsu, Cheng Hsin Hsu

Research output: Contribution to journalArticle

74 Scopus citations

Abstract

We present the first open source cloud gaming system, called GamingAnywhere. In addition to its openness, we have designed, GamingAnywhere for high extensibility, portability, and reconfigurability. We implemented it on Windows, Linux, OS X, and Android. We conducted extensive experiments to evaluate its performance. Our experimental results indicate that GamingAnywhere is efficient, scalable, adaptable to network conditions, and achieves high responsiveness and streaming quality. Gaming-Anywhere can be employed by researchers, game developers, service providers, and end users for setting up cloud gaming testbeds, which we believe, will stimulate more research into innovations for cloud gaming systems and applications.

Original languageEnglish
Article number10
JournalACM Transactions on Multimedia Computing, Communications and Applications
Volume10
Issue number1 SUPPL
DOIs
StatePublished - 10 Feb 2014

Keywords

  • Cloud games
  • Live video streaming
  • Performance evaluation
  • Performance optimization
  • Real-time encoding
  • Remote rendering

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