Feature-based 3D texture synthesis approach

Chin Chen Chang*, Zen-Chung Shih, Chia Wen Chang, Wen Kai Tai, Der Lor Way

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

Numerous 3D textures have been synthesized from 2D textures by mage-based approaches. However, the quality problems still exist for 3D texture synthesis. Further improvements are required to extract more reliable texture features. A well-known texture feature extraction approach is the grey level co-occurrence probability (GLCP) approach. In this paper, a feature-based approach incorporating GLCP features from a 2D texture is presented for 3D texture synthesis. For color feature extraction, appearance vectors are used to replace RGB color values. For GLCP feature extraction, the statistical features including entropy, contrast, and correlation are extracted to exploit spatial relationships. Moreover, a weighting scheme is introduced to obtain weighted color and GLCP features for neighborhood matching in the synthesis process. The experimental results show that the proposed approach performs well in terms of the synthesis quality.

Original languageEnglish
Pages (from-to)1201-1210
Number of pages10
JournalInternational Journal of Innovative Computing, Information and Control
Volume9
Issue number3
StatePublished - 15 Feb 2013

Keywords

  • 3D texture
  • Grey level co-occurrence probabilities
  • Texture analysis
  • Texture synthesis

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