Fast rendering of dynamic clouds

Horng Shyang Liao, Tan Chi Ho, Jung-Hong Chuang*, Cheng-Chung Lin

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

9 Scopus citations


We propose an efficient framework for dynamic cloud rendering. Based on the proposed simplified lighting model, the shadow relation table and metaball lighting texture database are constructed in the preprocessing, and features such as self-shadowing and light scattering can be computed quickly using table lookup at the run time. Clouds are rendered using textured billboards and alpha blending, which is further speeded up by incorporating the octree hierarchy and the hierarchical texture caching.

Original languageEnglish
Pages (from-to)29-40
Number of pages12
JournalComputers and Graphics (Pergamon)
Issue number1
StatePublished - 1 Feb 2005


  • Cellular automata
  • Cloud simulation
  • Dynamic clouds rendering

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