Abstract
Purpose – Sociability is considered to be important to the success of educational MMORPGs. The
purpose of this study was to access the relative weights of these sociability factors which the authors
garnered from the literature on educational MMORPGs.
Design/methodology/approach – The authors used fuzzy-AHP approach to access the relative
weights of these sociability factors they garnered from the literature on educational MMORPGs. To do
this, a questionnaire using a pair-wise comparison data input format was administered to 242 school
teachers to gather assessments for the factors.
Findings – The authors found five most important factors affecting sociability – cooperation, teambased reward, discussion of strategy, reputation, and social navigation.
Originality/value – Although prior studies have identified various factors that facilitate
sociability in educational MMORPGs, the relative importance of these factors has not been
determined. The results can not only be used to help educational MMORPG developers focus on the
most important sociability factors and propose specific guidelines for designing educational
MMORPGs, but can also identify the best design strategy for promoting sociability of educational
MMORPGs.
Keywords Sociability, Analytical hierarchy process, Fuzzy theory, Educational MMORPGs,
Multi-criteria decision making, Computer games
Paper type Research paper
purpose of this study was to access the relative weights of these sociability factors which the authors
garnered from the literature on educational MMORPGs.
Design/methodology/approach – The authors used fuzzy-AHP approach to access the relative
weights of these sociability factors they garnered from the literature on educational MMORPGs. To do
this, a questionnaire using a pair-wise comparison data input format was administered to 242 school
teachers to gather assessments for the factors.
Findings – The authors found five most important factors affecting sociability – cooperation, teambased reward, discussion of strategy, reputation, and social navigation.
Originality/value – Although prior studies have identified various factors that facilitate
sociability in educational MMORPGs, the relative importance of these factors has not been
determined. The results can not only be used to help educational MMORPG developers focus on the
most important sociability factors and propose specific guidelines for designing educational
MMORPGs, but can also identify the best design strategy for promoting sociability of educational
MMORPGs.
Keywords Sociability, Analytical hierarchy process, Fuzzy theory, Educational MMORPGs,
Multi-criteria decision making, Computer games
Paper type Research paper
Original language | English |
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Pages (from-to) | 298-315 |
Number of pages | 18 |
Journal | Internet Research: Electronic Networking Applications and Policy |
Volume | 23 |
Issue number | 3 |
DOIs | |
State | Published - 31 May 2013 |
Keywords
- Sociability
- Analytical hierarchy process
- Fuzzy
- theory
- Educational MMORPGs
- Multi-criteria decision making
- Computer games