線上遊戲之閱聽人愉悅經驗探索

Translated title of the contribution: Experiential Pleasure of Online Gamers

Research output: Contribution to journalArticlepeer-review

Abstract

Entertainment media is becoming a crucial element in multiple communication domains and in daily life. This study aims to explore and integrate a model of media consumption pleasure by focusing on online games. Research methods adopted were in-depth interviews and behavioral observation, and 30 online gamers were chosen for the study.

Four models of media consumption pleasure were identified in this paper: ”the pleasure of control,” ”the pleasure of social interaction,” ”the pleasure of narrative,” and ”the pleasure of performance.” The pleasures of control and social interaction were found to be the basic pleasures of media consumption. The pleasures of narrative and performance were considered subordinate. Implications for further research on media consumption are discussed.
Translated title of the contributionExperiential Pleasure of Online Gamers
Original languageChinese (Traditional)
Pages (from-to)61 - 95
Number of pages35
Journal中華傳播學刊 Chinese Journal of Communication Research
Issue number19
DOIs
StatePublished - Jun 2011

Keywords

  • online games
  • media culture
  • audience research
  • pleasure

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