Estimating the Simulator Sickness in Immersive Virtual Reality with Optical Flow Analysis

Jiun Yu Lee, Ping Hsuan Han, Ling Tsai, Rih Ding Peng, Yang Sheng Chen, Kuan-Wen Chen, Yi Ping Hung

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Scopus citations

Abstract

Recently, Virtual Reality (VR) has shown the ability of providing immersive experience to users and taking them to travel around the virtual environment. Sometimes when traveling in a large-scale virtual environment, the tracking space may not be large enough to fit the virtual environment. Several moving approaches such as virtual jumping and flying are proposed to overcome this limitation. Nevertheless, inappropriate design of moving approaches will cause serious simulator sickness. Intensive visual flow can be one of the major factors that cause the simulator sickness. According to Oculus Best Practices [Oculus 2017], it is necessary to avoid an intensive display of visual flow while developing VR application. There are several researches trying to combat simulator sickness through reducing optical flow. FOV restrictor [Fernandes and Feiner 2016] is one of the successful ways. By decreasing the FOV of the HMD, it can effectively reduce optical flow from peripheral vision and make users feel more comfortable. However, the immersiveness in VR will be declined due to the limited size of FOV.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2017 Posters, SA 2017
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450354059
DOIs
StatePublished - 27 Nov 2017
EventSIGGRAPH Asia 2017 Posters, SA 2017 - Bangkok, Thailand
Duration: 27 Nov 201730 Nov 2017

Publication series

NameSIGGRAPH Asia 2017 Posters, SA 2017

Conference

ConferenceSIGGRAPH Asia 2017 Posters, SA 2017
CountryThailand
CityBangkok
Period27/11/1730/11/17

Keywords

  • Optical flow
  • Simulator sickness
  • Virtual reality

Fingerprint Dive into the research topics of 'Estimating the Simulator Sickness in Immersive Virtual Reality with Optical Flow Analysis'. Together they form a unique fingerprint.

Cite this