Early adolescent players' playfulness and psychological needs in online games

Yu Tzu Chiang*, San-Ju Lin

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

10 Scopus citations

Abstract

Early adolescent in-game playfulness (state), playfulness trait rated during the study procedure, and psychological needs fulfilled through online gaming were explored. Taiwan adolescents (N = 132) were recruited to connect to an online game for a certain period of time. Immediately after this gaming procedure, they completed questionnaires of players' momentary playfulness and psychological needs. Online game playfulness trait was mapped onto 2 broad dimensions: self-game focused and cognition-affect driving. In-game playfulness was a more suitable indicator (than playfulness trait) to describe adolescents' immediate experience of playfulness. Adolescents' psychological needs included in-game autonomy, ingame competence, and in-game relatedness, and adolescents' psychological needs predicted in-game playfulness.

Original languageEnglish
Pages (from-to)627-636
Number of pages10
JournalSocial Behavior and Personality
Volume38
Issue number5
DOIs
StatePublished - 1 May 2010

Keywords

  • Motivation
  • Online games
  • Playfulness
  • Psychological needs

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