Digital games in school

Chuen-Tsai Sun*

*Corresponding author for this work

Research output: Contribution to journalArticle

Abstract

Digital games have affected campus life by various forms, such as educational software, game-based learning activities, and video games played by the students. These games have brought in multiple opportunities and challenges. Previous research tended to presume a gaming experience gap between instructors and students. However, with the lowering of instructors' age in present educational system, an increasing number of school instructors have abundant experiences in playing digital games, thus known better about game genre, gaming space, time and companies. How they perceive and react to digital games and student gamers in school thus becomes an issue worth studying. This article introduced the influences of digital gaming on campuses from the perspective of information technology for instruction.

Original languageEnglish
Pages (from-to)33-39
Number of pages7
JournalMass Communication Research
Issue number108
StatePublished - 1 Jul 2011

Keywords

  • Attitude toward games
  • Gaming experience
  • Gaming in school

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