Designing game-based learning framework - A motivation-driven approach

Kuo Chen Li*, Jia Chi Huang, Jia Sheng Heh, Cheng Ting Chen, Hui Chih Wang, Shiou-Wen Yeh

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

The objective of this study is to design a game-based learning framework based on motivation approach. According to the framework, a system, GPS-E, was developed and tailored for fall-behind learners whose biggest problem is lack of motivation about learning English. After analyzing the questionnaire about students' attitude toward learning English and playing digital games, result shows that motivation foster engagement in game-based learning. The outcome corresponds to the hypothesis.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
Pages215-216
Number of pages2
DOIs
StatePublished - 4 Nov 2010
Event10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, Tunisia
Duration: 5 Jul 20107 Jul 2010

Publication series

NameProceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

Conference

Conference10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
CountryTunisia
CitySousse
Period5/07/107/07/10

Keywords

  • Game-based learning
  • Motivation
  • SDT

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