Crowd control with swarm intelligence

Ying Yin Lin*, Ying-Ping Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

This paper presents a uniform conceptual model based on the particle swarm optimization (PSO) paradigm to simulate crowds in computer graphics. According to the mechanisms of PSO, each person (particle) in the crowd (swarm) can adopt the information to search a path from the initial position to the specified target (optimum) automatically. However, PSO aims to obtain the optimal solution, while the purpose of this study concentrates on the generated paths of particles. Hence, in order to generate appropriate paths of people in a crowd, we propose a method to employ the computational facilities provided in PSO. The proposed model is simple, uniform, and easy to implement. The results of simulations demonstrate that using PSO with the proposed technique can generate appropriate non-deterministic, non-colliding paths in several different scenarios, including static obstacles, moving targets, and multiple crowds.

Original languageEnglish
Title of host publication2007 IEEE Congress on Evolutionary Computation, CEC 2007
Pages3321-3328
Number of pages8
DOIs
StatePublished - 1 Dec 2007
Event2007 IEEE Congress on Evolutionary Computation, CEC 2007 - , Singapore
Duration: 25 Sep 200728 Sep 2007

Publication series

Name2007 IEEE Congress on Evolutionary Computation, CEC 2007

Conference

Conference2007 IEEE Congress on Evolutionary Computation, CEC 2007
CountrySingapore
Period25/09/0728/09/07

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