Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments

Roshan Venkatakrishnan, Rohith Venkatakrishnan, Ayush Bhargava, Kathryn Lucaites, Hannah Solini, Matias Volonte, Andrew Robb, Sabarish V. Babu, Wen Chieh Lin, Yun Xuan Lin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The commercialization and lowering costs of consumer grade Virtual Reality (VR) devices has made the technology increasingly accessible to users around the world. The usage of VR technology is often accompanied by an undesirable side effect called cybersickness. Cyber-sickness is the feeling of discomfort that occurs during VR experiences, producing symptoms similar to those of motion sickness. It continues to remain one of the biggest hurdles to the widespread adoption of VR, making it increasingly important to explore and understand the factors that influence its onset. In this work, we investigated the influence of the presence/absence of motion control on the onset and severity of cybersickness in an HMD based VR driving simulation employing steering as a travel metaphor. Towards this end, we conducted a between subjects study manipulating the presence of control between three experimental conditions, two of which (Driving condition and Yoked Pair condition) formed a yoked control design where every pair of drivers and their yoked pairs were exposed to identical vehicular motion stimuli created by participants in the driving condition. In the other condition (Autonomous Car condition), participants experienced a program driven autonomous vehicle simulation. Results indicated that participants in the Driving condition experienced higher levels of cybersickness than participants in the Yoked Pair condition. While these results don't conform to findings from previous research which suggests that having control over motion reduces cybersickness, it seems to point towards the importance of the fidelity of the control metaphor's feedback response in alleviating cybersickness. Simply allowing one control their motion may not readily alleviate cybersickness but could instead increase it in such HMD based VR driving simulations. It may hence be important to consider how well the control metaphor and its feedback matches users' expectations if we want to successfully mitigate cybersickness.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages672-681
Number of pages10
ISBN (Electronic)9781728156088
DOIs
StatePublished - Mar 2020
Event27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 - Atlanta, United States
Duration: 22 Mar 202026 Mar 2020

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020

Conference

Conference27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
CountryUnited States
CityAtlanta
Period22/03/2026/03/20

Keywords

  • Empirical studies in HCI
  • Human-centered computing
  • Virtual reality

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  • Cite this

    Venkatakrishnan, R., Venkatakrishnan, R., Bhargava, A., Lucaites, K., Solini, H., Volonte, M., Robb, A., Babu, S. V., Lin, W. C., & Lin, Y. X. (2020). Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments. In Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 (pp. 672-681). [9089513] (Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VR46266.2020.1581256520838