Cloud gaming onward: Research opportunities and outlook

Kuan Ta Chen, Chun-Ying Huang, Cheng Hsin Hsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Scopus citations

Abstract

Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some public cloud gaming services have attracted hundreds of thousands subscribers, demonstrating the initial success of cloud gaming services. Pushing the cloud gaming services forward, however, faces various challenges, which open up many research opportunities. In this paper, we share our views on the future cloud gaming research, and point out several research problems spanning over a wide spectrum of different directions: including distributed systems, video codecs, virtualization, human-computer interaction, quality of experience, resource allocation, and dynamic adaptation. Solving these research problems will allow service providers to offer high-quality cloud gaming services yet remain profitable, which in turn results in even more successful cloud gaming eco-environment. In addition, we believe there will be many more novel ideas to capitalize the abundant and elastic cloud resources for better gaming experience, and we will see these ideas and associated challenges in the years to come.

Original languageEnglish
Title of host publication2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479947171
DOIs
StatePublished - 3 Sep 2014
Event2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014 - Chengdu, China
Duration: 14 Jul 201418 Jul 2014

Publication series

Name2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014

Conference

Conference2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014
CountryChina
CityChengdu
Period14/07/1418/07/14

Keywords

  • Computer games
  • cloud computing
  • interactive applications
  • networked systems
  • performance optimization

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    Chen, K. T., Huang, C-Y., & Hsu, C. H. (2014). Cloud gaming onward: Research opportunities and outlook. In 2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014 [6890683] (2014 IEEE International Conference on Multimedia and Expo Workshops, ICMEW 2014). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICMEW.2014.6890683