Area efficient architecture for 3D graphics shading

Bor Cheng Shih*, Yen Hou Yeh, Chen-Yi Lee

*Corresponding author for this work

Research output: Contribution to journalConference article

1 Scopus citations


A 3D graphics shading module is presented to provide flat shading, Gouraud shading and Phong Shading in this paper. A fast Phong shading algorithm, H-test, is applied to this design. The features of this design is to realize the lighting model and interpolation by logarithm space divider, and logarithm space exponent. The post layout simulation results show that the system can operate up to clock rate of 68.9 MHz. This implies that pixel rate up to 34.5 M pixels per second and 222 K 10×10, Gouraud shaded polygon rate per second and 172 K Phong shaded polygon can be achieved.

Original languageEnglish
Pages (from-to)462-463
Number of pages2
JournalDigest of Technical Papers - IEEE International Conference on Consumer Electronics
StatePublished - 1 Jan 1998
EventProceedings of the 1998 17th Conference on Consumer Electronics - Los Angeles, CA, USA
Duration: 2 Jun 19984 Jun 1998

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