Animation key-frame extraction and simplification using deformation analysis

Tong Yee Lee*, Chao Hung Lin, Yu-Shuen Wang, Tai Guang Chen

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

29 Scopus citations

Abstract

Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming the rendering limitation or network bandwidth. Thus, we present a compact representation for animating meshes based on novel key-frames extraction and animating mesh simplification approaches. In contrast to the general simplification and key-frames extraction approaches which are driven by geometry metrics, the proposed methods are based on a deformation analysis of animating mesh to preserve both the geometric features and motion characteristics. These two approaches can produce a very compact animation representation in spatial and temporal domains, and therefore they can be beneficial in many applications such as progressive animation transmission and animation segmentation and transferring.

Original languageEnglish
Article number4449468
Pages (from-to)478-486
Number of pages9
JournalIEEE Transactions on Circuits and Systems for Video Technology
Volume18
Issue number4
DOIs
StatePublished - 1 Apr 2008

Keywords

  • Animating meshes
  • Deformation analysis
  • Key-frame extraction
  • Simplification

Fingerprint Dive into the research topics of 'Animation key-frame extraction and simplification using deformation analysis'. Together they form a unique fingerprint.

Cite this