Animating rising up from various lying postures and environments

Wen-Chieh Lin*, Yi Jheng Huang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

Generating rising up motions is an important problem but has less been addressed in computer animation. This problem is challenging as rising motions involve complex motor skills and exhibit wide varieties due to various lying postures and environments. In this paper, we present an approach that utilizes motion planning and dynamics filtering to produce physically plausible rising motions. Our motion planning algorithm connects a given posture to a closest posture in a database of 14 rising motions. Then the dynamics filtering generates a physically plausible motion from a planned motion path. Our experiments show that a variety of motions of rising from various lying postures and different environments with obstacles can be generated easily by our approach.

Original languageEnglish
Pages (from-to)413-424
Number of pages12
JournalVisual Computer
Volume28
Issue number4
DOIs
StatePublished - 1 Apr 2012

Keywords

  • Character animation
  • Motion planning
  • Rising motion

Fingerprint Dive into the research topics of 'Animating rising up from various lying postures and environments'. Together they form a unique fingerprint.

Cite this