An innovative approach to improving university students’ situational interest using the wearable spherical video-based virtual reality guide in the library

Hota Chia Sheng Lin, Shih Jou Yu, Chih-Yuan Sun*, Morris Siu Yung Jong

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The purpose of this study was to investigate the difference in situational interest (Exploration Intention, Instant Enjoyment, Novelty, Attention Demand, Challenge, and Total Interest) between a virtual reality (VR) guide and a map guide. The VR guide group and the map guide group consisted of 43 and 45 university students. The VR guide group used a wearable VR guide device which consisted of the EduVenture VR application and Google Cardboard, while the map guide group used tablet PCs to learn the functions of the library. Both groups had to complete a prior knowledge test, field tasks and the situational interest scale. The study found that the spherical video-based virtual reality application EduVenture VR with Google Cardboard used in the library guide had a positive impact on the university students. The use of the wearable VR guide device to learn the functions of the library raised the situational interest dimensions of Novelty and Challenge more than the use of the map guide. In the future, it is expected to introduce spherical video-based virtual reality into education to change the students’ way of learning and to achieve more effective learning outcomes and motivation by improving situational interest in the learning process.

Original languageEnglish
Title of host publicationICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings
EditorsLung-Hsiang Wong, Michelle Banawan, Niwat Srisawasdi, Jie Chi Yang, Ma. Mercedes T. Rodrigo, Maiga Chang, Ying-Tien Wu
PublisherAsia-Pacific Society for Computers in Education
Pages114-119
Number of pages6
ISBN (Electronic)9789869721424
StatePublished - 24 Nov 2018
Event26th International Conference on Computers in Education, ICCE 2018 - Metro Manila, Philippines
Duration: 26 Nov 201830 Nov 2018

Publication series

NameICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings

Conference

Conference26th International Conference on Computers in Education, ICCE 2018
CountryPhilippines
CityMetro Manila
Period26/11/1830/11/18

Keywords

  • Learning motivation
  • Library guide
  • Situational interest
  • Spherical video-based virtual reality

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  • Cite this

    Lin, H. C. S., Yu, S. J., Sun, C-Y., & Jong, M. S. Y. (2018). An innovative approach to improving university students’ situational interest using the wearable spherical video-based virtual reality guide in the library. In L-H. Wong, M. Banawan, N. Srisawasdi, J. C. Yang, M. M. T. Rodrigo, M. Chang, & Y-T. Wu (Eds.), ICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings (pp. 114-119). (ICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings). Asia-Pacific Society for Computers in Education.