An efficient modified Phong shading algorithm & its low-complexity realization

Ming Hsiu Lai*, Ming Feng Yu, Sau-Gee Chen

*Corresponding author for this work

Research output: Contribution to journalConference article

4 Scopus citations

Abstract

A modified mixing shading algorithm is proposed, which costs much less operations than that of Phong shading algorithm. Based on the algorithm, a low-complexity shading engine is designed. The shading engine is performed in log space, using low-complexity logarithm and anti-log algorithms. The algorithms are combinations of interpolation algorithm using Taylor's expansion and table-lookup operations. This results in small table size, low complexity and high operation speed. Based on EDA tool simulations, the log-space engine can achieve a high clock rate of 450MHz and a fill rate up to 117.5M pixels/second, with total gate count of 12061.

Original languageEnglish
JournalProceedings - IEEE International Symposium on Circuits and Systems
Volume4
DOIs
StatePublished - 1 Jan 2002
Event2002 IEEE International Symposium on Circuits and Systems - Phoenix, AZ, United States
Duration: 26 May 200229 May 2002

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