A skeleton-based approach for shape correspondence

Sai-Keung Wong*, Jau An Yang, Tan Chi Ho, Yu Chieh Chen, Jung-Hong Chuang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

We present a novel skeleton-based approach for performing shape correspondence by exploiting the mesh geometric properties associated with the skeletons of the objects. The skeletal nodes which correspond to the similar parts of the two objects are matched. We compute a set of potential shape correspondences and then evaluate the best one. Our method may merge adjacent skeletal nodes and adjacent skeletal branches so that it can compute not only an 1-1 correspondence but also a many-many correspondence. We apply our method to various models with similar topological structures and compare with the latest techniques. Experimental results show that our method can compute acceptable shape correspondence.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2012
Subtitle of host publication11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Pages329-336
Number of pages8
DOIs
StatePublished - 1 Dec 2012
Event11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012 - Singapore, Singapore
Duration: 2 Dec 20124 Dec 2012

Publication series

NameProceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry

Conference

Conference11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012
CountrySingapore
CitySingapore
Period2/12/124/12/12

Keywords

  • geometric modeling
  • partial matching
  • skeleton correspondence

Cite this