A portable AWT/Swing architecture for Java game development

Yi Hsien Wang, I-Chen Wu*, Jyh Yaw Jiang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

Recently, the performance of Java platforms has been greatly improved to satisfy the requirements for game development. However, the rendering performance of Java 1.1, which is still used by about one-third of current Web browser users, is not sufficient for high-profile games. Therefore, practically, Java game developers, especially those who use applets, have to take this into consideration in most environments. In order to solve the above problems, this paper proposes a portable window toolkit architecture called the CYC Window Toolkit (CWT) with the ability to: (1) reach high rendering performance particularly in Java 1.1 applications and applets when using DirectX to render widgets in CWT; (2) support AWT/Swing compatible widgets, so hence the CWT can be easily applied to existing Java games; (3) define a general architecture that supports multiple graphics libraries such as AWT, DirectX and OpenGL, multiple virtual machines such as Java VM and .NET CLR, and multiple operating systems (OSs) such as Microsoft Windows, Mac OS and UNIX-based OSs; (4) provide programmers with one-to-one mapping APIs to directly manipulate DirectX objects and other game-related properties. The CWT has also been applied to an online Java game system to demonstrate the proposed architecture.

Original languageEnglish
Pages (from-to)727-745
Number of pages19
JournalSoftware - Practice and Experience
Volume37
Issue number7
DOIs
StatePublished - 1 Jun 2007

Keywords

  • CWT
  • CYC window toolkit
  • DirectX
  • Java AWT
  • NET
  • OpenGL

Fingerprint Dive into the research topics of 'A portable AWT/Swing architecture for Java game development'. Together they form a unique fingerprint.

Cite this