A client framework for massively multiplayer online games on mobile devices

Yung Wei Kao*, Pin Yin Peng, Sheau Ling Hsieh, Shyan-Ming Yuan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

Massively Multiplayer Online Game (MMOG) is the recently popular game genre that is capable of supporting more than thousands of players in a persistence game world concurrently. With the growing of mobile game market size and improvement of wireless technology, a MMOG on mobile device is possible and being concerned. There are many issues that may be encountered when developing a MMOG. Since the mobile game must be created to run on hundreds of device, to deploy and distribute the MMOG on mobile device is harder. Also, the mobile application is easily interrupted by the surrounding environment, such as telecom service or network connectivity. Those make the mobile online game development more challenging. In this paper, we will propose a client framework for MMOG on mobile device that consider both MMOG and mobile games issues. We provide a flexible and easy-to-deploy platform for mobile MMOG.

Original languageEnglish
Title of host publication2007 International Conference on Convergence Information Technology, ICCIT 2007
Pages48-53
Number of pages6
DOIs
StatePublished - 1 Dec 2007
Event2nd International Conference on Convergent Information Technology, ICCIT 07 - Gyongju, Korea, Republic of
Duration: 21 Nov 200723 Nov 2007

Publication series

Name2007 International Conference on Convergence Information Technology, ICCIT 2007

Conference

Conference2nd International Conference on Convergent Information Technology, ICCIT 07
CountryKorea, Republic of
CityGyongju
Period21/11/0723/11/07

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