3D game-based training system for hazard identification on construction site

Ren-Jye Dzeng, Hsien Hui Hsueh, Rui Na Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

The construction industry is one of the most hazardous industries. Potential hazards are common in construction sites due to the variability and open elevated working environment. Hazard identification, detecting and correcting potential hazards before an accident occurs, is one of practical and effective methods that are commonly adopted. However, hazard identification relies on tacit knowledge that requires sufficient experience. The current training of trainees (e.g., inspectors and students) in general still relies on lectures to provide them with the knowledge on safety management, regulation, and past accidental cases. Such traditional lectures are not effective in nourishing the required identification ability. This research created a 3D digit construction site model, and developed an interactive hazard-identification game that allows trainees to have realistic hands-on identification experience. We also designed an experiment to evaluate the learning effects and satisfactions of the hazard-identification game as compared with the traditional lectures. The results showed that the hazard-identification game was significantly (p < 0.001) better than the traditional lectures in safety education and training. Also, the students satisfied with the game-based training courses significantly (p < 0.001) more than the other students satisfied with the traditional courses. Virtual environment provides the feasibility of creating various types of job sites and hazards depending on the training objectives, and allows trainees to learn by experiencing in a safe environment. This research establishes and develops a game-based hazard identification training system, which can improve trainees' learning effectiveness and learning satisfaction. The training system can also improve workers' and site managers' hazard awareness, and help them find hazards in their workplace.

Original languageEnglish
Title of host publication2015 12th International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2015
EditorsZhuo Tang, Jiayi Du, Shu Yin, Renfa Li, Ligang He
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages2453-2458
Number of pages6
ISBN (Electronic)9781467376822
DOIs
StatePublished - 13 Jan 2016
Event12th International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2015 - Zhangjiajie, China
Duration: 15 Aug 201517 Aug 2015

Publication series

Name2015 12th International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2015

Conference

Conference12th International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2015
CountryChina
CityZhangjiajie
Period15/08/1517/08/15

Keywords

  • 3D
  • construction game
  • hazard identification
  • safety training and education
  • virtual environment

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    Dzeng, R-J., Hsueh, H. H., & Chang, R. N. (2016). 3D game-based training system for hazard identification on construction site. In Z. Tang, J. Du, S. Yin, R. Li, & L. He (Eds.), 2015 12th International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2015 (pp. 2453-2458). [7382339] (2015 12th International Conference on Fuzzy Systems and Knowledge Discovery, FSKD 2015). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/FSKD.2015.7382339